Difference between revisions of "Talion Court"

From OakthorneWiki
Jump to navigationJump to search
Line 9: Line 9:
 
==The Talion Court==
 
==The Talion Court==
 
X
 
X
==Other Factions==
 
X
 
===x===
 
x
 
 
==The Great Rune of Perdition==
 
==The Great Rune of Perdition==
 
In the center of Perdition lies a rune carved of the very streets of the city. This rune - a piece of divine magic - is a safeguard, preventing any Primordial from entering into the plane it guards. Since the Talion Hells lead only into this realm, it is a final safeguard against the resurrection of any Primordial; even if one should manage to reconstitute itself within one of the Hells, this rune prevents it from escaping that Hell.
 
In the center of Perdition lies a rune carved of the very streets of the city. This rune - a piece of divine magic - is a safeguard, preventing any Primordial from entering into the plane it guards. Since the Talion Hells lead only into this realm, it is a final safeguard against the resurrection of any Primordial; even if one should manage to reconstitute itself within one of the Hells, this rune prevents it from escaping that Hell.
 
==The Gate-Citadels of Perdition==
 
==The Gate-Citadels of Perdition==
 +
The only means into and out of Perdition are through one of the Gate-Citadels, great castle-like constructions that protect the planar gates that lead into and out of the realm. The only exception to this is the Hellsward, a walled-off district imbricate to the planar crossroads city Liminal.
 
===The Citadel of Thorns & Brambletown===
 
===The Citadel of Thorns & Brambletown===
x
+
The ''Citadel of Thorns'' leads to Wildhell of [[Admaak'Raas]], the god of madness. Great thorny vines have emerged from the Wildhell, wrapping about the dark towers of the Citadel and extending outward into the rest of the district. Brambletown is an all-but-abandoned neighborhood that has gone back to a wild state. Only the poorest and most desperate dwell here.
 
===The Shardgate & the Iron District===
 
===The Shardgate & the Iron District===
x
+
The ''Shardgate'' is a vast citadel crafted of spiked black iron, the citadel that leads to the Hellshards of [[Makoryn]]. The Iron District is perhaps the only reason Brambletown has not grown out to swallow the whole of Perdition. Its craftsmen and soldiers are dedicated to the creation of an orderly society, and the district is known as one of the most orderly places in all of Perdition.
 
===The Viridarium & the Silken Quarter===
 
===The Viridarium & the Silken Quarter===
x
+
The ''Viridarium'' (a term that means "pleasure garden") is the gate-citadel to the Last Seraglio of [[Iritsa]], the whore-goddess. The Silken Quarter stands in contrast to the Iron District, for it is a place well-known for its entertainments and nocturnal pleasures. It is said that those who dwell in the Iron District come to the Silken Quarter to blow off steam.
 
===The Citadel of Fens & Rat-Town===
 
===The Citadel of Fens & Rat-Town===
x
+
The ''Citadel of Fens'' is a vast, open-walled construction thick with crusted lichens and mold of all sorts. Half-sunken beneath brackish water, the Citadel of Fens leads to the Plaguemarsh of [[Gildammar]].
 
===The Scarlet Bastion & the Blades District===
 
===The Scarlet Bastion & the Blades District===
 
x
 
x

Revision as of 20:56, 12 December 2013

Planar Traits
  • Fire Affinity: Attacks with the fire keyword gain a +1 bonus to the attack roll, and attacks with the cold keyword deal half damage (ongoing cold damage is not affected).
  • Planar Seal: Though teleportation is possible within Perdition, only the Gates may be used to pass out of the plane. This seal does not extend to methods of extraplanar communication.

The Court-City of the Talion Gods
Though its proper name is Perdition, this extraplanar city acts as the planar entryway into the various Hells of the Talion Gods.

The Talion Court

X

The Great Rune of Perdition

In the center of Perdition lies a rune carved of the very streets of the city. This rune - a piece of divine magic - is a safeguard, preventing any Primordial from entering into the plane it guards. Since the Talion Hells lead only into this realm, it is a final safeguard against the resurrection of any Primordial; even if one should manage to reconstitute itself within one of the Hells, this rune prevents it from escaping that Hell.

The Gate-Citadels of Perdition

The only means into and out of Perdition are through one of the Gate-Citadels, great castle-like constructions that protect the planar gates that lead into and out of the realm. The only exception to this is the Hellsward, a walled-off district imbricate to the planar crossroads city Liminal.

The Citadel of Thorns & Brambletown

The Citadel of Thorns leads to Wildhell of Admaak'Raas, the god of madness. Great thorny vines have emerged from the Wildhell, wrapping about the dark towers of the Citadel and extending outward into the rest of the district. Brambletown is an all-but-abandoned neighborhood that has gone back to a wild state. Only the poorest and most desperate dwell here.

The Shardgate & the Iron District

The Shardgate is a vast citadel crafted of spiked black iron, the citadel that leads to the Hellshards of Makoryn. The Iron District is perhaps the only reason Brambletown has not grown out to swallow the whole of Perdition. Its craftsmen and soldiers are dedicated to the creation of an orderly society, and the district is known as one of the most orderly places in all of Perdition.

The Viridarium & the Silken Quarter

The Viridarium (a term that means "pleasure garden") is the gate-citadel to the Last Seraglio of Iritsa, the whore-goddess. The Silken Quarter stands in contrast to the Iron District, for it is a place well-known for its entertainments and nocturnal pleasures. It is said that those who dwell in the Iron District come to the Silken Quarter to blow off steam.

The Citadel of Fens & Rat-Town

The Citadel of Fens is a vast, open-walled construction thick with crusted lichens and mold of all sorts. Half-sunken beneath brackish water, the Citadel of Fens leads to the Plaguemarsh of Gildammar.

The Scarlet Bastion & the Blades District

x

The Gate of Twilight & the Thieves Quarter

x

Citadel of Night & Labyrinthtown

x

The Eighth Gate

x


The Crossroads City
Quintains
Districts
Imbricate Cities