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- ...ficulty-die.png|12px]] • Xenology [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]2 KB (338 words) - 01:10, 1 July 2018
- ...ficulty-die.png|12px]] • Xenology [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]3 KB (449 words) - 11:09, 10 February 2018
- ...culty-die.png|12px]] • Underworld [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]2 KB (318 words) - 10:49, 28 July 2018
- 1 KB (191 words) - 02:07, 29 November 2021
- ...([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) for anyone other than intended recipient to detect message transmis1 KB (173 words) - 09:44, 16 February 2021
- ...[[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]4 KB (569 words) - 00:33, 5 June 2018
- ...ficulty-die.png|15px]] • Xenology [[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]4 KB (513 words) - 11:16, 10 February 2018
- ...([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]])<br>'''Modifiers:''' Based on roleplaying: +[[Image:Boost-die.png|152 KB (332 words) - 23:14, 1 December 2020
- '''Major Route • Difficulty [[Image:Difficulty-die.png|18px]]'''<br>438 bytes (57 words) - 19:14, 31 January 2017
- ...[[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]3 KB (381 words) - 01:09, 1 July 2018
- **Monotask Chassis 600cr/2 Average ([[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]]) Mechanics check 24 hours **200cr/3 Average ([[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]]) 12 Hours1 KB (163 words) - 23:31, 3 June 2018
- '''Major Route • Difficulty [[Image:Difficulty-die.png|18px]]'''<br>459 bytes (58 words) - 19:27, 31 January 2017
- ...[[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]</div> ...[[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]''' Ship Critical to the hyperdrive used to execute the jump.2 KB (281 words) - 15:17, 20 January 2021
- ...iculty-die.png|12px]][[Image:Difficulty-die.png|12px]] • Outer Rim [[Image:Difficulty-die.png|12px]]1 KB (209 words) - 10:52, 28 July 2018
- 6 KB (957 words) - 12:50, 23 August 2011
- '''Major Route • Difficulty [[Image:Difficulty-die.png|18px]]'''<br>576 bytes (76 words) - 19:07, 31 January 2017
- ...[[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]4 KB (534 words) - 15:08, 1 July 2018
- :::Aim as Incidental 1/round at Short range; In low light, -[[Image:Difficulty-die.png|12px]] to locate shooter in low light conditions • ''Mods Accurate +1 (x1 :::+[[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] to find weapon using scanners; +[[Image:Setback-die.png|12px]] to Me2 KB (241 words) - 18:14, 4 July 2018
- '''Difficulty:''' [[Image:Difficulty-die.png|18px]]1 KB (198 words) - 14:43, 1 January 2016
- '''Difficulty:''' [[Image:Difficulty-die.png|12px]]1 KB (139 words) - 20:25, 11 May 2021
- ...its/0 || Mechanics or Survival || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 6 hours || +1 soak, +0 defense, 1 encumbrance, 0 hard points ...its/0 || Mechanics or Survival || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 12 hours || +2 soak, +0 defense, 2 encumbrance, 0 hard points7 KB (946 words) - 17:35, 18 January 2021
- 288 bytes (44 words) - 19:16, 7 August 2015
- .... Can be noticed with Perception ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) check. ...([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) check to discover.3 KB (439 words) - 11:59, 1 December 2020
- ...[[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 12 hours || Replace functionality of lost limb or organ. ...][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 48 hours || Replaces limb. Increase Brawn or Agility by 1 for che5 KB (747 words) - 18:59, 18 January 2021
- 321 bytes (49 words) - 19:11, 7 August 2015
- ...ked Quality:'' For an item with permanent Moderate damage (add one [[Image:Difficulty-die.png|12px]] to all rolls with it), -2 Rarity, 25% of normal cost. |'''Easy ([[Image:Difficulty-die.png|15px]])'''5 KB (752 words) - 19:45, 15 December 2020
- ...[[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]6 KB (797 words) - 11:15, 10 February 2018
- |Simple Tool || 50 credits/1 || Mechanics || [[Image:Difficulty-die.png|12px]] || 2 hours || 4 || The tool allows the character to make checks with ...|| 400 credits/4 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 10 hours || 8 || Choose a General skill; this item grants an auto5 KB (710 words) - 22:55, 18 January 2021
- '''Difficulty:''' [[Image:Difficulty-die.png|12px]]1 KB (170 words) - 17:58, 30 November 2020
- 5 KB (816 words) - 15:54, 6 August 2011
- ...ked Quality:'' For an item with permanent Moderate damage (add one [[Image:Difficulty-die.png|12px]] to all rolls with it), -2 Rarity, 25% of normal cost. |'''Easy ([[Image:Difficulty-die.png|15px]])'''5 KB (746 words) - 19:44, 15 December 2020
- | style="background:ghostwhite;" valign="top" |'''Easy ([[Image:Difficulty-die.png|16px]])''' ...rblue;" valign="top" |'''Average ([[Image:Difficulty-die.png|16px]][[Image:Difficulty-die.png|16px]])'''11 KB (1,562 words) - 18:58, 4 June 2018
- 3 KB (484 words) - 20:22, 12 April 2015
- ...][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) but this Difficulty drops by 1 for each subsequent roll. ...][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) for the 1000cr deck.5 KB (712 words) - 16:21, 1 January 2021
- ...ficulty-die.png|12px]] • Xenology [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]7 KB (1,007 words) - 11:10, 10 February 2018
- ...][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] to get free |Ensnare 3; Ranged (Light) [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] to secure grapnel within Medium range5 KB (562 words) - 12:10, 1 December 2020
- ...ic''' Sabe may make a Leadership ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) Check - for each [[Image:Success-result.png|16px]], 1 ally within C '''Difficulty:''' [[Image:Difficulty-die.png|18px]]4 KB (502 words) - 00:13, 12 March 2017
- 7 KB (1,109 words) - 10:13, 30 December 2021
- ...[[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]<br>'''Modifiers:''' ''Improper Tools:'' [[Image:Setback-die.png|15px6 KB (835 words) - 17:45, 19 January 2021
- ...ge-die.png|12px]], and three it is [[Image:Challenge-die.png|12px]][[Image:Difficulty-die.png|12px]]).2 KB (358 words) - 14:19, 4 December 2020
- ...but must succeed at an Athletics ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) test to avoid losing grip on character or gun.3 KB (425 words) - 12:15, 1 December 2020
- *Explosive compounds require a Mechanics '''Easy ([[Image:Difficulty-die.png|12px]])''' to set, with the difficulty increasing by one per addition charg2 KB (260 words) - 17:57, 30 November 2020
- ...|| 100 credits/4 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 6 hours || Lightsaber • Dam by crystal • Crit by crystal • ...|| 150 credits/5 || Mechanics || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 12 hours || Lightsaber • Dam by crystal -1 • Crit by crystal9 KB (1,270 words) - 16:20, 20 January 2021
- 7 KB (1,244 words) - 10:11, 25 August 2015
- ...its/0 || Mechanics or Survival || [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] || 4 hours || Brawl • Dam +1 • Crit 4 • Engaged • Enc 1 • |Blunt Weapon || 5 credits/0 || Mechanics or Survival || [[Image:Difficulty-die.png|12px]] || 6 hours || Melee • Dam +2 • Crit 5 • Engaged • Enc 3 •14 KB (1,939 words) - 18:37, 18 January 2021
- 407 bytes (54 words) - 19:24, 31 January 2017
- ...([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to sync, -1 Difficulty if weapon is an Atgar model weapon. Synced w ...][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), via the remote itself.6 KB (924 words) - 12:13, 1 December 2020
- 9 KB (1,453 words) - 16:51, 29 December 2011
- * '''Escape Circuit:''' Discipline [[Image:Difficulty-die.png|15px]] to escape a restraining bolt; may spend [[Image:Advantage-result.png ...][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]8 KB (1,075 words) - 00:03, 22 February 2018
- ...heck. Spend [[image:EitherForce-result.png|14px]] add an automatic [[image:Difficulty-die.png|12px]] per [[image:EitherForce-result.png|14px]] spent, to any Sorcery Chec ...([[image:Difficulty-die.png|12px]][[image:Difficulty-die.png|12px]][[image:Difficulty-die.png|12px]]) Check. If successful, your target may also instantly heal one Criti10 KB (1,555 words) - 20:32, 19 December 2016
- ...[[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] to identify poisons) ...rkers, chemicals, poisons, diseases, and similar states. Medicine ([[Image:Difficulty-die.png|12px]]) to identify elements. Successful scan adds [[Image:Advantage-result6 KB (885 words) - 23:19, 14 December 2020
- 11 KB (1,810 words) - 12:35, 23 April 2013
- 3 KB (475 words) - 16:21, 9 April 2016
- ...([[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]) check to cause one targeted device to spontaneously fail. ...][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]][[Image:Difficulty-die.png|15px]]) and spend 2 Destiny. If successful, may use available parts to buil8 KB (1,083 words) - 20:38, 13 June 2018
- 552 bytes (72 words) - 19:17, 31 January 2017
- '''Difficulty:''' [[Image:Difficulty-die.png|18px]]5 KB (736 words) - 21:35, 16 May 2018
- 573 bytes (66 words) - 18:30, 8 March 2014
- |Slow-Firing 1; Computers ([[Image:Difficulty-die.png|12px]]) to fire; Upgrade Difficulty of Guided weapons, +1 Upgrade per [[Ima ...([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to avoid. Inflicts damage equal to base for mine, plus 1 per [[Imag6 KB (656 words) - 12:13, 1 December 2020
- ...ficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] • Xenology [[Image:Difficulty-die.png|12px]]7 KB (1,088 words) - 11:10, 10 February 2018
- 6 KB (854 words) - 21:06, 18 July 2016
- ...([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) check to overcome. Failure inflicts 5 strain and difficulty of all ...[Image:Difficulty-die.png |12px]][[Image:Difficulty-die.png |12px]][[Image:Difficulty-die.png |12px]] until end of encounter. Only affects living creatures.14 KB (2,028 words) - 21:59, 29 December 2020
- ...[[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]; ''Detonator'' ammo (450cr): Remove Pierce 3, add Blast 5, Knockdown ...mmo (500cr): when hit, Resilience [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] or take 5 Strain, plus 1 per [[Image:Threat-result.png|12px]]6 KB (642 words) - 12:03, 1 December 2020
- ...][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] for slicing purposes, and the first failed check causes the system t ...[[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] check; if successful, the synoptic teacher instills a single Skill (6 KB (912 words) - 12:14, 1 December 2020
- ...([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to set the disguise. ...only.<br>Makes Difficulty to escape restraining bolt a Discipline [[Image:Difficulty-die.png|12px]]; may spend [[Image:Advantage-result.png|12px]][[Image:Advantage-resu7 KB (1,006 words) - 12:14, 1 December 2020
- 2 KB (252 words) - 23:23, 18 June 2019
- 1 KB (216 words) - 13:43, 13 April 2015
- ...[[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] or become Immobilized until end of encounter ...[[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] or suffer memory alteration of encounter events, plus being Disorien10 KB (1,186 words) - 12:03, 1 December 2020
- 2 KB (237 words) - 21:22, 24 February 2015
- 1 KB (181 words) - 12:11, 29 March 2016
- ...a Protect power check and rolls a [[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]] Discipline check as part of the pool. Spend [[Image:EitherForce-resu ...heck as ranged attack and rolls a [[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]] Discipline check. If check succeeds and spends [[Image:EitherForce-r10 KB (1,468 words) - 15:48, 16 July 2017
- 8 KB (1,258 words) - 12:51, 11 December 2016
- ...Check to also make a Discipline ([[image:Difficulty-die.png|12px]][[image:Difficulty-die.png|12px]]) Check. Each [[image:Success-result.png|14px]] grants a single piece12 KB (1,832 words) - 11:37, 11 December 2016
- 2 KB (252 words) - 15:39, 2 June 2010
- 13 KB (1,982 words) - 10:27, 1 April 2015
- 2 KB (315 words) - 02:51, 14 February 2013
- | Same or Neighboring Sector (Up to 2 Squares) || [[Image:Difficulty-die.png|18px]] || 3 turns (2 turns) || 24 hours (16 hours) || 1 | Same Quadrant (3 - 5 Squares) || [[Image:Difficulty-die.png|18px]][[Image:Difficulty-die.png|18px]] || 6 turns (4 turns) || 168 hours (112 hours) || 315 KB (2,095 words) - 09:07, 18 January 2021
- 4 KB (681 words) - 19:12, 7 August 2015
- 4 KB (586 words) - 00:24, 18 August 2015
- 4 KB (566 words) - 23:21, 21 November 2016
- ...][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to remove the implant; [[Image:Threat-result.png|12px]] alerts the ...][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) test to open.19 KB (2,775 words) - 12:15, 1 December 2020
- 6 KB (1,063 words) - 22:38, 16 March 2015
- 2 KB (353 words) - 17:33, 30 September 2015
- ...([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) for anyone other than intended recipient to detect message transmis ...([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]), inflicting 1 damage per [[Image:Failure-result.png|12px]], and 1 S16 KB (2,293 words) - 12:02, 1 December 2020
- ...er 3 Strain and make a Resilience([[image:Difficulty-die.png|14px]][[image:Difficulty-die.png|14px]]) Check. If they succeed, they change their appearance to match that9 KB (1,405 words) - 02:42, 10 December 2016
- ...ficulty-die.png|12px]] • Xenology [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]12 KB (1,791 words) - 11:08, 10 February 2018
- 3 KB (477 words) - 16:55, 12 December 2010
- 2 KB (364 words) - 18:38, 6 September 2011
- ...([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) Intelligence (Mechanics) check, at a cost of 100 credits.8 KB (1,087 words) - 12:11, 1 December 2020
- ...l:''' When making a Battle Meditation check, also make an '''Easy ([[Image:Difficulty-die.png|18px]]) Leadership''' check. If power activates and check succeeds, may als '''Difficulty:''' [[Image:Difficulty-die.png|18px]]9 KB (1,251 words) - 17:54, 13 August 2017
- ...][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) with scanner search. ...ppling hook, secured by Athletics [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]18 KB (2,208 words) - 12:03, 1 December 2020
- 6 KB (839 words) - 20:04, 22 July 2015
- 3 KB (467 words) - 02:44, 6 August 2015
- ...([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to find. Physical searches find the weapon as normal. During combat | +[[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] to detect sheathe or weapon it holds22 KB (3,000 words) - 11:01, 1 December 2020
- ...][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) to notice when worn. ...][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]17 KB (1,902 words) - 15:06, 11 December 2020
- 15 KB (2,308 words) - 21:13, 16 May 2022
- '''Difficulty:''' [[Image:Difficulty-die.png|18px]]9 KB (1,179 words) - 16:18, 13 August 2017
- ...im). May be used to pull another character with; must make an Easy [[Image:Difficulty-die.png|12px]] Athletics check to avoid losing his grip on partner ...es several minutes and an Average [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] Mechanics check.14 KB (2,137 words) - 11:18, 1 December 2020
- ...on of a comlink with a Computers ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]) check, at up to Close range (Planetary scale). ...r datapads. Requires a Computers ([[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] or opposed Mechanics if well hidden) to discover suspicious devices15 KB (2,164 words) - 12:14, 1 December 2020
- 12 KB (1,824 words) - 17:40, 8 June 2011
- 7 KB (1,048 words) - 05:46, 17 July 2018