Difference between revisions of "Classes of Liminal"

From OakthorneWiki
Jump to navigationJump to search
(Replacing page with '<div style="float: right; width: 350px; border: 1px black solid; margin: 10px; padding: 10px;"> {{Liminal}}<hr />{{Rinhony}}</div> ==Previous Editions== * [[Liminal Classes4...')
Line 1: Line 1:
These are the classes that are available for player characters in the strange planar city of [[Liminal]]. A class is described by its '''Power Source''' (Arcane, Divine, Martial, Primal, Psionic, Shadow) and its '''Role''' (Controller, Defender, Leader, Striker).
+
<div style="float: right; width: 350px; border: 1px black solid; margin: 10px; padding: 10px;">
 +
{{Liminal}}<hr />{{Rinhony}}</div>
  
'''Power Sources:''' Each class has a "power source" that describes where they get their special abilities from.
 
* ''Arcane:'' Arcane heroes gain their abilities from mastery of occult principles, mastering the natural arts of sorcery to accomplish their goals.
 
* ''Divine:'' Divine heroes gain their abilities from the favor of the gods, channeling holy (or unholy) power to accomplish their goals.
 
* ''Martial:'' Martial heroes gain their abilities from their own physical prowess and specialized training, performing incredible feats of skill to accomplish their goals.
 
* ''Primal:'' Primal heroes gain their abilities through attunement to the magic of the natural world, wielding powers of spirit and nature to accomplish their goals.
 
* ''Psionic:'' Psionic heroes gain their abilities through mastery of ancient psychic techniques, performing mind-shattering feats of mental power to accomplish their goals.
 
* ''Shadow:'' Shadow heroes gain their abilities through mastery of strange and unwholesome power that draws on the Shadowfell, a place of blackness inimical to life itself.
 
==Controllers==
 
Controllers are masters of the battlefield, limiting the movement of their enemies, and dealing damage in large areas.
 
* '''Druid (Primal):''' ''PHB2'' Wild, untamed and inscrutable, druids are shapeshifters and casters of strange spells that control animals and plants.
 
* '''Invoker (Divine):''' ''PHB2'' Imbued with a shard of divine power, invokers bring the fury of the gods themselves to the enemies of their faith.
 
* '''Psion (Psionic):''' ''PHB3'' Quintessential manipulators of psionic energy, psions can unleash all manner of terrifying psychic phenomenon.
 
* '''Seeker (Primal):''' ''PHB3'' Channeling strange natural magics through bow and arrow, seekers imbue their shots with primal power, giving them mastery over their terrain.
 
* '''Wizard (Arcane):''' ''PHB'' Studious and learned in the occult arts, wizards have pried the secrets of the universe from magical texts and mentors, allowing them to wield powerful wizard spells.
 
==Defenders==
 
Defenders are mighty warriors who hold the attention of their enemies, and place themselves as shields between their allies and the menaces they face.
 
* '''Battlemind (Psionic):''' ''PHB3'' Desiring to test their prowess against all foes, battleminds augment their skill at arms with impressive psychic talents.
 
* '''Fighter (Martial):''' ''PHB'' Fighters are heavily armored, powerful warriors with incredible battlefield skill.
 
* '''Paladin (Divine):''' ''PHB'' Holy warriors in service to their gods, paladins channel the power of their patron deity into battlefield prowess.
 
* '''Swordmage (Arcane):''' ''ForRealmsPG'' Melding occult talent with a swordsman's skill, the swordmage uses his sword to unleash magics in the world, writing glyphs in the flesh of enemies with the edge of his blade.
 
* '''Warden (Primal):''' ''PHB2'' Defenders of the wild places, wardens channel the power of the land to give themselves limited shapeshifting power to augment their impressive combat skill.
 
==Leaders==
 
Leaders are heroes who boost the abilities of their allies, including granting them healing.
 
* '''Ardent (Psionic):''' ''PHB3'' Powerful empaths, ardents project their emotions onto others as weapons, distracting their foes with fear, and calming their allies.
 
* '''Artificer (Arcane):''' ''EberronPG'' Tinkerers, alchemists and makers-of-magic-items, artificers bring their potions and trinkets to the aid of their allies during battle.
 
* '''Bard (Arcane):''' ''PHB2'' Artists and performers, bards pick up a bit of magic and skill here and there, using it to inspire their allies and demoralize their foes.
 
* '''Cleric (Divine):''' ''PHB'' Clerics are the saints and wonder-workers of their religions, bringing healing and miracles to those who need them.
 
* '''Runepriest (Divine):''' ''PHB3'' Taught the secrets of ancient and powerful runes, runepriests use these ancient sigils of divine power to aid their allies and craft items of wonder.
 
* '''Shaman (Primal):''' ''PHB2'' Whisperers to strange wild spirits, shamans honor the holy and strange places of the world, which grants them powers of healing and battle.
 
* '''Warlord (Marital):''' ''PHB'' Battlefield tacticians and inspiring leaders, warlords shout encouraging commands and exhortations to aid their allies.
 
==Strikers==
 
Strikers inflict a great deal of damage, but can't take a lot of punishment, so they specialize in mobility.
 
* '''Assassin (Shadow):''' ''Dragon 379'' Professional murderers and enders-of-life, assassins bring a quick and sudden death to those they engage.
 
* '''Avenger (Divine):''' ''PHB2'' Holy slayers and divine crusaders, avengers strike down the enemies of their faith.
 
* '''Barbarian (Primal):''' ''PHB2'' Berserkers and furious warriors, barbarians are unpredicatable and chaotic, quick to anger and deadly in their fury.
 
* '''Monk (Psionic):''' ''PHB3'' Initiates into contemplative monastic brotherhoods, monks learn to channel their psychic ''ki'' to achieve feats at the maximum of their potential. Liminal has three monasteries dedicated to the contemplation of these mysteries:
 
** ''Temple of the Serene Tempest:'' A monastery located in the district known as Rivermouth, the monks of the Serene Tempest temple study the "Eye of the Storm", a martial arts style deeply invested in themes of balance, which uses the roaring elements as inspiration for finding one's center. Many of those who study in this temple take the Elemental Initiate, Watershaper or Windlord themes.
 
** ''Sanctuary of Worlds:'' A monastery located in the Accord district, the monks of the Sanctuary are dedicated to maintaining the integrity of the Planar Walls of Liminal. They frequently take the Guardian or Primal Warden themes. Many of the Sanctuary's monks are also popular combatants in the Great Arena, taking the Gladiator theme.
 
** ''The Penumbral Cloister:'' The shadow-monks of the Cloister - located in the Shadowfell-imbricate district known as the Blackstreets - are a swift and silent order of ascetics. Their style of battle is known as the "Shadow Rising and Falling." Their disciplines include extensive scholarship as well as contemplation, and they frequently take the Scion of Shadow or Scholar themes.
 
* '''Ranger (Martial):''' ''PHB'' Skilled in outdoor skirmishes, rangers are quick-moving and deadly with their chosen weapons.
 
* '''Rogue (Martial):''' ''PHB'' Stealthy and fond of using dirty fighting tactics, rogues are very skillful.
 
* '''Sorcerer (Arcane):''' ''PHB2'' Magicians born with occult power burning in their veins, sorcerers learn to channel the power of their birthright with devastating effect.
 
* '''Warlock (Arcane):''' ''PHB'' Magicians who have made a pact with a strange power from outside their own plane, warlocks are quick and deceptive with their spells.
 
  
  
{{Liminal}}
+
==Previous Editions==
 +
* [[Liminal Classes4e]]

Revision as of 00:09, 23 November 2014

The Crossroads City
Quintains
Districts
Imbricate Cities

Rinhony
The Lands of Liminal
Rinhony1.jpg
Gazetteer
Culture
Races
Organizations
Gods & Religion
Greater Gods
Aevo, the King of Gods • Edyma, the Hearthmother • Ulandira, the Earthmother • Aeldryn, the Magicwright • Ildinmara, the Divine Seas
Lesser Gods
Aldinmure, the Crossroads God • Kaedlah, the Great Mystery • Khoro, the Sun Goddess • Xanayr, the Moon God • Elbitara the Triple Goddess of Love
The Gaunt, God of Death • Augdos, Underworld God • Makoryn, the Iron God • Gildammar, the Plaguewright • The Red Lady, Queen of War • Varum, God of Murder • Iritsa, Goddess of Seduction and Deceit • Admaak'Raas, the Mad God
Heresies
Primordials, the First Makers • The Archfey of the Feywild • The Primal Spirits of the Natural World • The Starry Wisdoms of the Firmament • The Dark Powers of the Shadowfell • Alien IntelligencesAbyssal Lords, Masters of Demonkind • Vestiges of Power, Ancient and Fallen


Previous Editions