Elves of Liminal

From OakthorneWiki
Revision as of 11:44, 23 November 2014 by Oakthorne (talk | contribs)
Jump to navigationJump to search
The Crossroads City
Quintains
Districts
Imbricate Cities

Rinhony
The Lands of Liminal
Rinhony1.jpg
Gazetteer
Culture
Races
Organizations
Gods & Religion
Greater Gods
Aevo, the King of Gods • Edyma, the Hearthmother • Ulandira, the Earthmother • Aeldryn, the Magicwright • Ildinmara, the Divine Seas
Lesser Gods
Aldinmure, the Crossroads God • Kaedlah, the Great Mystery • Khoro, the Sun Goddess • Xanayr, the Moon God • Elbitara the Triple Goddess of Love
The Gaunt, God of Death • Augdos, Underworld God • Makoryn, the Iron God • Gildammar, the Plaguewright • The Red Lady, Queen of War • Varum, God of Murder • Iritsa, Goddess of Seduction and Deceit • Admaak'Raas, the Mad God
Heresies
Primordials, the First Makers • The Archfey of the Feywild • The Primal Spirits of the Natural World • The Starry Wisdoms of the Firmament • The Dark Powers of the Shadowfell • Alien IntelligencesAbyssal Lords, Masters of Demonkind • Vestiges of Power, Ancient and Fallen

The elven people - a people whose lineage traces back to the lands of the Feywild - come in two strains. The first are most-often called simply "elves" or "wood elves" when they are being compared with their "high elf" cousins, who are also called "eladrin." Where wood elves are considered native to the mortal plane, high elves are at best a generation or so removed from the Feywild, and more than half of them come directly from the Feywild themselves.

They are a tall and graceful people, a folk of grace and beauty in a world that is all too often grim and horrible. They are a quiet, introspective folk, not given to making emotional connections readily, for their lifespans are quite lengthy, and they feel the melancholy of others' mortality too keenly to risk their spirits in such ways.

  • High Elf: High elves use the High Elf traits from the Player's Handbook.
  • Wood Elf: Wood elves use the Wood Elf traits from the Player's Handbook.

Arthîr and Rhaweryn (Appearance)

As a whole, elves are tall and beautiful, with a thin graceful beauty considered androgynous by many non-elves. Their hair grows quickly and well, so most elves have beautiful heads of sleek, flowing hair. Their builds are always lithe and thin, with enough muscle to provide a thin definition, but never resulting in bulk of any kind - whether fat or muscle - no matter the personal strength or fitness of the elf in question.

High Elven Appearance

High elves are pale complexioned, with tones that range from literal milk white to light pale tan in hue. Their eyes are considered uncanny by most folk, with strange shimmering colors that are opal-like in quality, and usually light in hue: pale greens, light to deep blues, violets and even oranges. As they age, high elves become more ethereal-seeming, their skin gaining a slight pearlescent luminescence in the dark, and their eyes become more and more uncanny the older they become. It is said that each of the Courts has a specific token appearance, a combination of hair-and-eye hues that mark those imbued with their power.

Wood Elven Appearance

Wood elves discuss their own appearances by the poetic notion of rhaweryn - the "body of trees." All wood elves have a tone of skin that is best compared to woods, from the paleness of pine-heart to a lustrous dark ebon. Wood elven hair changes over the years, a trait they call lassfindel, or "leaf haired" among themselves: in the first quarter of a wood elf's life, their hair is often very light colored, from a pale blonde to a light nut brown (ethuilfindel, or "spring-haired"), deepening to a darker version of itself in the second quarter of an elf's life (laerfindel, or "summer-haired). All wood elven hair reddens as they enter the third quarter of their lives, taking on coppery-to-ginger hues (lhasbelinfindel, or "autumn-haired"), and all wood elves nearing the end of their lifespans take on pale, frosted hues of white, grey and silver (rhîwfindel, or "winter-haired"). Hair color is literally the only indicator of a wood elf's age, their appearances remaining the vigorously youthful demeanors they achieved in young adulthood.

Andrannir, Gwanath and Gwaedh (Lifespans)

Elf-folk measure lifespans in andrannir (singular andrann), or "cycles" of one hundred years. Wood elves tend to live between three and four andrannir, and high elves as many as five or six andrannir. Though elves reach maturity in most ways by their fourtieth year, the rest of their first andrann are still considered a sort of immaturity roughly analogous to late adolescence.

In truth, the thing that mostly separates the high elven and wood elven folk is what the folk of the Feywild call gwanath - the act of dying, or the moment of mortality. Elven folklore believes that the mortal world is tainted, to some degree, by its connection with the Shadowfell, and the forces of death have seeped past the gates. The elven people, part of the vibrance that is the Feywild's life-emanations, are particularly susceptible to its touch.

The high elven people are those who have been less-touched by gwanath. They live for many hundreds of years, especially if they dwell in the Feywild, where their service to the Courts can result in such an infusion of the powers of the Feywild that they become functionally immortal. Those high elves who spend a great amount of time in the mortal world have noticeably reduce lifespans - some elven sages claim that each year in the mortal world is worth two in the Feywild.

In contrast, the lore of the Feywild teaches that the wood elves are what becomes of the elven folk who become comfortable with the touch of gwanath, living in its emanations. Their lifespan is significantly shorter than that of their high elven kin, a measure of three-to-four hundred years for wood elves, compared to the nearly six hundred of the high elves.

Many wood elves cast aside the notion of gwanath, however, and believe there is another factor responsible for their differences: they term this philosophy gwaedh, which means "bond" or "connection". The wood elves believe that it is in the nature of the elven people to form strong bonds of spirit to the prevailing powers of the lands in which they dwell. In the Feywild, this is the Archfey, the masters of the Seelie and Unseelie Courts, creatures of sylvan enchantment and powerful magic. In the mortal world, however, the native spirits are the Primal Spirits, which is why the elves who dwell in the woodlands are closer to the natural cycles of the mortal world, altering in appearance as they do.

Elves in Rinhony

  • Almanni Theocracy: Though the Almanni Theocracy originated as the elven Kingdom of Almann, there are few elves left in its reaches these days. A few small elven steads within the Forest of Almann yet remain, but only those that are either reclusive and small enough to have escaped notice over the years, or those that have sworn allegiance to the king of Almanni. Their status in the new Theocratic government of the nation is unknown, for they do not worship the gods.
  • Delannwood: The only remaining nation of elves in Rinhony, the elves of the Delannwood are based around their capital city of River Star, in the center of the wood. They have been at war with the Empire of Tamous of late, and so have become quite reclusive, not trusting most humans they encounter.
  • Empire of Tamous: Elves are virtually unheard-of in Tamous, and those that are found there are usually assumed to be Delannwood spies.
  • Empire of the Nine: With a long-standing peace treaty with the elves of the Delannwood, the sorcerer-kings called the Nine have made their nation a peaceful place for elven folk. As such, wood elven folk can be found in its cold northern forests, as well as the section of woods from the Delannwood that bleeds into its central provinces. There is also said to be at least two high elven cities found occasionally in the Empire: the Dragon-Tower of the East, called Baradlug which appears only on rare dawn days when the morning mists shroud an island off the coast of the Wyrmisle; and the city of Mallos Nestarad, the Bower of the Golden Flowers, a beautiful garden-city said to have great power to heal mortal afflictions.
  • Frostfells: Though there are no known or confirmed wood elves within the desolate cold reaches of the Frostfells, the orcs of the Hordemarch have stories of what they call the Fatofsan Kutotaz, or "Frost Citadel," an eladrin city of icy towers, surrounded by a blizzard, which fades in and out at different places along the icy expanses of the Frostfells. Sidhe knights and other high elves associated with archfey powers of frost and winter.
  • Hordemarch: Elves are almost never found in the Hordemarch, save as slaves or adventurers.
  • Liminal Plains: Though Liminal once hosted a significant population of elves of both wood and high lineages, those times are past. Those who survived the Shattering of Liminal fled either into the Feywild, to the River Kingdoms, Empire of the Nine or the Delannwood.
  • River Kingdoms: Many elves have come to live in the River Kingdoms following the Shattering, although there have always been a few drawn to its beauty. There are even a few small holds of wood elves in its western forests.