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The Lands of Liminal
Gods & Religion
Greater Gods
Aevo, the King of Gods • Edyma, the Hearthmother • Ulandira, the Earthmother • Aeldryn, the Magicwright • Ildinmara, the Divine Seas
Lesser Gods
Aldinmure, the Crossroads God • Kaedlah, the Great Mystery • Khoro, the Sun Goddess • Xanayr, the Moon God • Elbitara the Triple Goddess of Love
The Gaunt, God of Death • Augdos, Underworld God • Makoryn, the Iron God • Gildammar, the Plaguewright • The Red Lady, Queen of War • Varum, God of Murder • Iritsa, Goddess of Seduction and Deceit • Admaak'Raas, the Mad God
Primordials, the First Makers • The Archfey of the Feywild • The Primal Spirits of the Natural World • The Starry Wisdoms of the Firmament • The Dark Powers of the Shadowfell • Alien IntelligencesAbyssal Lords, Masters of Demonkind • Vestiges of Power, Ancient and Fallen

The Crossroads City
Imbricate Cities


The Liminal Plains (Central Rinhony)

The central plains were once a place of prosperous farms and freeholder settlements, all arranged around the great interplanar trading city called Liminal. Now, Liminal lies in ruins, a victim of its thin interplanar walls, and the land for leagues around it torn apart by the aberrant hordes from the Far Realms. Many of its settlements have fallen, and all that remain fortify themselves for the day when the monsters come for them.

Western Rinhony

The western portion of the continent is made up mostly of a massive mountain range, separated into two by a large bay. Once these mountains were home to the dwarven peoples of Rinhony and their mighty Citadels.

  • The Sunset Peaks: The northern mountain range that connects to the River Kingdoms, the Sunset Peaks is mostly controlled by the Guilds, though there are a few yet-ruined dwarven settlements below ground.
  • The Thundering Range: The southern mountain range, in contrast, has no active settlements any longer. There are many ruins here, of dwarven settlements large and small, nearly all of them haunted by the kinds of terrors that seek the deep darknesses of the earth in which to hide. It is a favored location for adventurers seeking the wealth of the old dwarven kings.

Northern Rinhony

  • The River Kingdoms: A broad expanse of bountiful farmlands well-watered by rivers that flow down out of the rough mountains of the Hordemarch, the River Kingdoms are considered to be the cradle of human civilization. Today they are mostly small city-states and border baronies, without a shared government of any kind.
  • The Almanni Theocracy: Until recently a parliamentary monarchy, the nation of Almanni's government was replaced by a theocratic head, with its state religion taking the reins of power in the wake of the Shattering of Liminal.
  • The Hordemarch: Once called the Badlands, these lands were home to prowling, constantly-warring tribes of orcs until fifty years ago, when a warchief who'd been executed in Liminal returned, whole and ready for battle, to unite them into his Great Horde. Rumors say that the orcs have constructed actual settlements in these lands and are fostering other ideas put forth by Khash the Unslain.
  • The Frostfells: Icy wastelands to the north of the Hordemarch, there is thought to be a variety of small sea-side settlements, even in the deeps of winter, in these lands, but no one knows much about its folk.

The Empire of the Nine (Eastern Rinhony)

The Empire is considered by most folk to be a slumbering juggernaut - a mighty empire ruled by nine sorcerer-kings who swear fealty to the Adhalmagus, or Mage-Emperor that rules over them. They are a nation of humans, halflings and half-orcs, with a notable population of dragonborn who act as the elite soldiers for the sorcerers and wizards of the Empire. They are an insular and supposedly decadent people who seem to want little to do with outsiders.

Southern Rinhony

  • The Delannwood: A wide swathe of woodlands, the Delannwood is home to a kingdom of elves, and a small client-tribe of shifterfolk. They have suffered terrible losses in recent decades thanks to war with Tamous, although they have become more insular as a result, as well.
  • The Empire of Tamous: Recently declaring itself an empire in the wake of the Shattering, Tamous has made no concealment of its intention to spread its territories as far and wide as they can. They are a feudal nation backed by a complex system of knightly orders, all with expansionist tendencies.

The Ilandor Mountains

A wide southerly mountain range, the Ilandors are monster-haunted. They are devoid of ruins, never having been settled by dwarves or any other folk.

  • South of Ilandor: Though there are lands south of this range, it can be difficult to reach them. There is very nearly no travel between them, save by Guilds caravans using the Stoneways.